Mimic Machine

Mimic Machine

Boss
RI2 · Originium Creation · Ranged
Arts
Description

PRTS has transformed familiar objects on Rhodes Island into material threats. These machines do not know fear.

Traits
  • ['Rebuild'] Until <PRTS, Source Code> is defeated, <Mimic Machine> recovers whenever it is defeated, increasing its ATK with each recovery, maxing out after 5 increases
  • [Write Restriction] Temporarily disables the 4 Operators with the highest DP in your Deployment Waiting Zone when it enters the battlefield; Becomes stronger after the first recovery, disabling more functions
  • [Heavy Ion Elastic Recoil] Fires a slow-moving orb towards the nearest unit, dealing Arts splash damage when it hits; The further the orb moves, the less damage it deals, and the smaller the splash area
  • [Dynamic Deployment] When grabbed by <PRTS, Source Code>, gains Low-Altitude Hovering, Attack Range expands, Attack Interval shortens, and attacks 2 targets simultaneously; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage; Becomes stronger after the first recovery
  • [Chain Reaction] Can be cast after the first recovery; When grabbed by <PRTS, Source Code>, gains Low-Altitude Hovering, and fires a beam at all neutral or PRTS-activated Weakening Nodes, dealing damage to units in its path; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage
Tags
origen
Metadata
Enemy ID
enemy_1565_mpprme
Sort ID
1361
Race
Originium Creation
In Handbook
Visible