Changelog

What's shipped

Every commit pushed to myrtle.moe, pulled live from GitHub and grouped by day.

Eltik/myrtle
19 septembre 2026

Fixed: Base planning and upgrade advice

The Base Optimizer now plans with the same economy the Score tab grades you on, so the staffing it shows is the staffing you are scored against. Trading posts are valued at their own level and crewed by what they actually earn. The Operators below milestone card lists only operators you have really invested in, so the gain it advertises is one you can reach. No score, breakdown or weight has moved.

  • ImprovedThe Base Optimizer and the Score tab now solve the same base, so the plan you are shown is the plan you are graded on. It seats combinations the planner used to miss.
  • ImprovedPromotion, potential and mastery badges on the roster are readable on the light theme again, and no longer sit on top of the module icons beside them.
  • ImprovedThe language picker is in two places instead of three, and the header now shows which language you are reading rather than a globe.
  • ImprovedIn the Account Optimizer, EXP and LMD each read the same way: what is needed, what is short, and what you hold.
  • FixedA trading post is valued at its own level. A level 2 post standing next to a level 3 one made both of them count as level 2, which understated the order limit and order rarity of the better room.
  • FixedA trading post's crew is chosen by what the post actually earns beside the factories feeding it. A gold-starved base cannot sell bonus bars, so the squad that earns more per bar wins there, while the bonus-bar squad still wins when supply is spare.
  • FixedThe Control Center no longer seats an operator for a clue, HR or training bonus that a stronger operator already sitting there covers.
  • FixedOperators below milestone listed operators you had never promoted or levelled, and priced them as though you had. One section advertised a gain of 25.2 where only 13.8 was available. Your score, its breakdown and every weight are unchanged.
  • FixedPage titles no longer collapse into a column of single letters on a phone, on the Stages page and anywhere else a heading shares a row with a counter.
  • FixedRoster cards show an operator's alternate name in full instead of cutting off its top.
  • FixedIn the translation editor, the message key no longer breaks into single characters on a phone, and turning a page returns you to the top of the list.
  • FixedThe release note panel gets a real share of the screen on a phone rather than whatever was left over.
18 septembre 2026

Improved: Readability and pull planner

The roster fits more operators per row at every width, and its promotion, potential and mastery badges are legible on the light theme again. The pull planner's goals say what they measure, its currencies carry the game's own icons, and setting a potential no longer stalls before the numbers move. Margins and page headings are now shared across the site. Korean, Japanese and Chinese render in a matching typeface throughout, labels that used to break mid-word hold together, and the translation editor now explains a message's plural forms and shows what changed when its English moves.

  • ImprovedThe roster fits more operators per row at every width, and three per row on any phone rather than two on some and three on others.
  • ImprovedOrundum, Originite Prime, permits and certificates carry their own icons in the pull planner, and its smallest labels have been enlarged.
  • ImprovedThe pull planner's goals say what they measure: a specific rate-up, any rate-up, six copies of one. On a banner with more than two rate-ups the old wording claimed something the estimate never covered.
  • ImprovedThe Spark and Guarantee buttons ask for what you actually have to spend, with the banner's own free pulls already subtracted.
  • ImprovedMargins, page headings and the wording for players are consistent across the site; the leaderboard, search and profiles all say 'players' now.
  • ImprovedWhen a message's English is edited, its translation now shows the old and new wording word by word, instead of only being marked out of date.
  • ImprovedThe translation editor explains a message's placeholders: which plural forms your language needs, which numbers each one covers, and the English wording for each.
  • FixedPromotion ranks, potential ranks and mastery badges were nearly invisible on the light theme. They are legible again, and larger on phones.
  • FixedStepping an operator's potential in the pull planner no longer stalls for about a second before the numbers move.
  • FixedA banner's Clear button now clears the operators picked on it as well as the pulls, and a banner with no art of its own no longer borrows an unrelated event's picture or hides half its rate-up operators.
  • FixedProfile, settings and tier-list pages no longer scroll sideways by a few pixels on a phone.
  • FixedKorean, Japanese and Chinese fell back to a mismatched typeface in small headings, and carried letter-spacing meant for the Latin alphabet that pushed the characters apart.
  • FixedThe appearance switch's labels no longer break mid-word in a language whose word for 'Dark' is wider than the button.
  • FixedThe leaderboard's Top movers heading no longer runs into the column label beside it when it is translated into something longer.
Open the pull planner
17 septembre 2026

Latin names for CN-only operators

Operators that have not reached the global server yet now show under the Latin-script name the game gives them, so 予愿安洁莉娜 reads as Angelina the Mellow Wish. It is an appearance setting, on by default, and search finds these operators by either name.

  • NewAppearance setting: show Latin names for CN-only operators. Applies to the operator list, operator pages, the planner and the search palette.
  • ImprovedThe search palette now includes CN-only operators and matches their Latin name as strongly as any other name.
Open appearance settings
17 septembre 2026

Integrated Strategies regrade

A bug in how Integrated Strategies runs were scored has been found and fixed. Every account has been regraded with the corrected scoring, so your Roguelike subscore, composite score and grade may differ from what you saw before.

  • FixedIntegrated Strategies scoring counted some runs incorrectly; the scoring is now correct.
  • FixedAll users have been regraded. Grades and leaderboard positions have been recomputed from the corrected scores.
See the leaderboard
17 septembre 2026

Pull planner

The planner's Pulls tab is live. It holds one ledger of your rolls across every upcoming banner, prices each goal against the pity you will actually be carrying when that banner lands, and shows what committing early to one banner costs you at the next. Login, roster and settings fixes from Discord feedback ship alongside it.

  • NewAdded a pull planner: budget one pool of rolls across upcoming banners and see which goals you can actually afford.
  • NewPull odds are computed exactly, and cover every guarantee the game ships: soft and hard pity, rate-up guarantees, and the Limited spark.
  • NewRosters can be sorted by investment, scoring each operator against its own ceiling rather than against the roster.
  • NewSigning in now asks whether to keep your game credentials with a "Keep me synced" choice, and declining deletes anything an earlier sign-in stored.
  • ImprovedSettings now has a single Account section in place of separate Profile and Account & data panels.
  • ImprovedPlanner events read as their in-game names instead of raw tags, a banner matched only by date says so, and the calendar keeps its month header and legend in view while you scroll.
  • FixedFirst sign-in no longer fails with "Failed to fetch user data", and signing in on mobile no longer signs you straight back out.
  • FixedThe roster's view mode and your chosen profile tab stay where you left them.
  • FixedRemoved the leaderboard's Skins sort, which ranked every player at 0.0%.
Open the pull planner
16 septembre 2026

Release & event planner

A new release and event planner forecasts when upcoming operators, events, and skins arrive on the global server, so you can plan your pulls ahead of time. Translations have also started rolling out.

  • NewAdded release & event planner feature.
  • NewAdded translation support.
  • ImprovedImproved/fixed base optimizer (daily LMD, control center, perception).
  • ImprovedImproved dynamic illustration.
  • FixedWorkflow and security fixes.
Open the planner
10 septembre 2026

Build statistics

Based on community statistics, operators now display what users build for masteries and modules. More bug fixes and grading have been improved.

  • NewAdded changelog notifications.
  • NewAdded build statistics.
  • NewDisplay breakpoints and percentages for mastery/module levels.
  • ImprovedOperator skills/modules default to what is most used.
  • ImprovedOperator grades were computed from the wrong baseline. Scores across the roster have shifted.
  • FixedProfile rosters no longer play E2 dynamic art over an operator who has not reached E2.
  • FixedCheck-in dates and Reclamation Algorithm scoring.
Browse operators