Changelog

What's shipped

Every commit pushed to myrtle.moe, pulled live from GitHub and grouped by day.

Eltik/myrtle
٦ أكتوبر ٢٠٢٦

New: Make your profile your own

Your profile is now customizable. Reorder its tabs and make any of them private, pin favourites, grids, tier lists and plans to a new Showcase tab, and set header art from any outfit, operator art (Elite 1 and Elite 2 included) or gallery picture, cropped in a full-screen editor with a life-size preview.

  • NewChoose which game server's text the site shows, separately from the site's language, under Game text in the language menu. Japanese and Korean game text are now available.
  • ImprovedGrid cards show the whole board, a filled cell opens full screen with its art and full label, phones get a full-screen cell editor, and the picker has the same filters as tier lists.
  • FixedA browser without WebGL keeps the static art instead of crashing the page.
  • FixedGrani and the Knights' Treasure shows its cover art in tier lists instead of a letter.
٦ أكتوبر ٢٠٢٦

New: Grids, and every story character in one place

Grids are here: make a board of labelled cells, fill each one with an operator, enemy, outfit, event or anything else a tier list can hold, choose which kinds are allowed, and share it, download it as an image, or let others fill it in as a template. The story library also has a new Characters tab with every story sprite, over 1,600 of them, named by who speaks as them, with every expression and links to the lines they say.

  • NewTier lists can rank all 17 main-story episodes.
  • ImprovedThe planner offers to remove plans you have already completed after a sync, bulk add can save presets and show plans on your profile, and plan groups can be pinned.
  • FixedThe planner now counts a locked module as not started, so planning its first stage costs materials instead of nothing.
  • FixedStory characters show their art in downloaded tier list images and link previews, and about 190 missing characters, Maria Nearl among them, can now be ranked.
Open grids
٥ أكتوبر ٢٠٢٦

Improved: The pull planner shows one card per release day

Outfit sales that open on the same EN day now share one card in the pull planner, and a sale that opens with an event sits inside that event's card, with the event's own outfit sets first. With Latin names switched on, mainline episodes and new outfit sets now show their English names wherever the game data has one.

  • NewThe base optimizer can keep Lancet-2 parked at zero morale in a power plant, so Eunectes' bonus still counts it while Greyy the Lightningbearer's bonus no longer does. Shifts mark it as parked.
  • FixedThe story reader picks the right art for characters with more than one full-body sprite. Nine no longer appears as a dark silhouette, and Mostima, Skadi, Nearl, Swire and about twenty others show their intended art.
Open the pull planner
٤ أكتوبر ٢٠٢٦

Improved: Pages across the site load faster

Many pages stopped downloading data they never show. The enemies list, birthdays, the DPS, HPS and recruitment tools, stage pages and a profile's Roster, Plans and Optimizer tabs are now much lighter, so they open sooner, especially on phones and slow connections.

  • NewThe language menu shows how much of the site each language has been translated.
  • FixedThe base optimizer reads group bonuses the way the game defines them: Gravel counts as a Knight, Hoshiguma the Breacher's Control Center bonus applies, and skills that ask whether an operator is in the base count operators resting in dormitories.
  • FixedStage map previews are no longer squashed, and the randomizer's stage thumbnail grows when you hover it.
  • FixedAn expired game login now says so plainly when you resync, instead of showing a raw error.
  • FixedOn phones, tapping the story reader's collapsed toolbar opens it, and the story library's chapter bar no longer flickers when you jump.
٢ أكتوبر ٢٠٢٦

Improved: The operators page and profiles load faster

The operators list and a player profile's Stats and Roster tabs no longer download the game's full operator and voice tables before showing anything. They read a small index instead, so they open much faster, especially on phones and slow connections.

  • FixedTier names save up to 40 characters. Longer names were cut off at 24 without a warning; a name that was already cut stays that way until you re-enter it.
  • FixedA long filter row in the tier list editor, such as outfit brands, scrolls inside the dialog and fades at the edge where more is hidden.
Open operators
١ أكتوبر ٢٠٢٦

New: Tier lists for anything, and stories you can take with you

Tier lists can now rank any kind of entry, not only operators: enemies, outfits, modules, skills, events, factions, Integrated Strategies collectibles and more, mixed in one list if you like. And any story, chapter, arc or reading-order range in the story library can be exported as an EPUB, PDF, Markdown or plain text, with every choice and its lines kept on the page.

  • ImprovedStory radio calls open as their own small windows, like in the game, instead of filling the screen, and characters' faces change expression without a box drawn over their heads.
  • ImprovedThe story library shows more chapters per screen and scrolls more smoothly.
  • FixedStory lines that were never shown are back: parts of 1-3, 5-10 and one interlude were cut off after a choice, and sticker or subtitle lines no longer freeze the reader or print formatting tags.
  • FixedThe pull planner no longer shows a passed estimate as a sale that already happened. An estimate whose day has gone by now reads "Due now", a CN sale EN skipped is no longer forecast, and an event EN has closed stops counting its Originite Prime.
  • FixedIl Siracusano's hub battle stages no longer show as missing or as needing a rerun, since they closed with the event.
  • FixedAn outfit's art sits centred in its detail popup, and the randomizer shows its title once.
Open tier lists
٣٠ سبتمبر ٢٠٢٦

Improved: One outfit planner, with rerun dates you can plan around

The pull planner's Skins tab is folded into the Planner, which already lists every outfit under its event. The planner now fits your window with each pane scrolling on its own, picked outfits show their own art, and the summary lists only what you picked, with prices. Outfit rerun dates are estimated from each outfit's own shop history, so they land far closer to the real date, and the event shop and farming stages have moved to the Events tab.

  • NewRecruitment results have a compact layout that fits each tag combination on one row, so a full set of results no longer needs a zoom-out. The detailed layout is still an option, and your choices are remembered.
  • Improved6★ and 5★ operators are easier to tell apart: 6★ is now orange and 5★ gold, everywhere on the site.
  • Fixed"Optimize this room only" in the base optimizer changes only that room, and never hands back a slower crew than the one already there.
  • FixedAn operator's first level 3 module no longer counts for more than the rest, so operators with several modules are graded evenly.
  • FixedIn the story reader, a radio call's portrait strip sits on the empty side of the stage instead of over the character speaking, and shows the character at the right size.
  • FixedThe pull planner shows Originite Prime with the gold hexagon from the game's top bar.
Open the pull planner
٢٥ سبتمبر ٢٠٢٦

Improved: Skip shows the story's summary, and the library keeps up

Skip in the story reader now opens the game's own summary of the story, so you can catch up on what happened and either keep reading or skip to the end with the story marked read. The library's search and filters stay pinned while you scroll, the page fits on one screen, and browsing and searching no longer lag.

  • NewA story link shared on Discord or elsewhere shows its own preview card, with the story's name, chapter, read time and art.
  • ImprovedThe backlog keeps the lines you had already read ahead when you jump back, so you can jump forward to them again.
  • ImprovedHovering the mute button opens the music and sound volume sliders.
  • FixedStacked stickers no longer overlap, and the next speaker's name no longer flashes in the text box before a scene change.
Open the stories
٢٥ سبتمبر ٢٠٢٦

New: Read the Arknights story, and pick up where the game left you

A story reader now plays the game's own scripts: the text, portraits, backgrounds, music, sound, effects and cutscenes, with choices you can replay, a backlog you can jump through, Auto and Skip, and your own fonts, colours and text box. The library sorts every story by the game's own shelves and shows each event's art and theme music. Sign in and it already knows what you have read in game, and your progress follows you to any device.

  • NewPlayer search can rank by score, operator count, potentials, Mastery 3 skills, level 3 modules, outfits or a class, and filter to players who own given operators. Every ranking is a link you can share.
  • NewThe max-level cost on your account card can stop at the level where an operator's module unlocks, which skips the most expensive and least useful stretch of levelling.
  • ImprovedGrades have changed. Every operator you own now counts toward the Operators score, not only the ones you have raised, and rarity and modules are weighted by what they actually cost to build. Many accounts will see a lower grade, and it is expected.
  • ImprovedWhen choosing an item to rank the leaderboard by, each row shows how many players hold it, what share of players that is, and how much of it exists in total.
  • FixedThe base optimizer places Proviso, Shamare and the other traders at the right trading post, assembles the Knights team in the Control Center, and a base copied exactly from the Optimizer tab now grades at 100%.
  • FixedA brief server hiccup no longer signs you out, and links opened from Discord or another app arrive signed in.
  • FixedThe randomizer no longer draws nothing when you are signed out with filters saved from signing in, and "Only stages I've cleared" is a filter you can turn off again. If your stage list was already thinned by the old behaviour, press All once to restore it.
  • FixedThe planner's operator picker opens quickly instead of waiting on the whole operator database, and in the release planner two stages sharing a code no longer toggle together, and an announced Fashion Review shows as confirmed.
Open the stories
٢١ سبتمبر ٢٠٢٦

New: Recruitment reads your roster, and every item you hold is tracked

The recruitment calculator now knows what you own: every operator on a result card says whether you have them, at what potential, and what one more copy would buy. Your consumables are stored for the first time, so vouchers, selectors and packs count on the leaderboard alongside currencies. The account card works out what you earn a day and how long the LMD you are short will take. Four more base scoring bugs are fixed, and one of them gives points back.

  • NewEvery operator on a recruitment result says whether you own them, at what potential, and what the next copy buys, read from the game's own data rather than from English wording, so it works on every server. A new sort puts the ones you do not own first.
  • NewThe roster filters by how an operator is obtained: any, headhunting or welfare. Hiding welfare operators is what makes the headhunting pool's potentials readable, since all 79 obtainable welfare 5 and 6 stars come at maximum potential.
  • NewThe account card works out what your base and dailies earn in a day, and how many days the LMD you are short will take, with and without farming CE-6.
  • NewConsumables and ticket counters are stored for the first time: operator and Elite II vouchers, headhunting data contracts, material selectors, item packs, outfit vouchers, Expedited Plans and Universal Certificates. They count on the leaderboard, and the Items tab now lists your currencies alongside them.
  • ImprovedMoving a tier up or down in a tier list keeps the colour ladder on the rows, so the tiers slide under it instead of carrying their colours along. A colour you chose yourself still travels with its tier.
  • ImprovedA placed operator comes off a tier in one click, or with Delete or Backspace while it has focus, rather than through a dialog.
  • ImprovedA tier list card shows as many operators as its row actually holds. The count was fixed at nine whatever the width, so a row could sit half empty behind a "+28".
  • FixedVoice lines, story text and module descriptions printed the game's own formatting tags as literal text instead of rendering them. It affected 187 voice lines across 89 operators and 308 passages of story.
  • FixedA Control Center seat held for a bonus that only reaches some operators now says what it pays, where, and how many operators in your plan qualify. Six morale skills that pay per operator of a given faction were priced as though they paid everyone, which seated operators next to nobody they applied to.
  • FixedCopying a single shift of the rotation cost about nine points, because the score graded that one stationing against the sustained optimum. Saved presets are graded on their own shifts now, so those points come back.
  • FixedAn automation room would only take a partner whose skill the automation leader cancels out, so it never paired Weedy with Purestream: that pairing reads 117 where Weedy and Eunectes read 77.
  • FixedA factory hand could be moved into a trading post, where it produces nothing, and the grade's 100% now includes the plan the Optimizer tab can actually reach rather than only the sustained one.
Open the recruitment calculator
٢٠ سبتمبر ٢٠٢٦

New: Rank the leaderboard by anything you hold

The leaderboard ranks by any item in your inventory, not just by score: pick LMD, Orundum, a certificate or anything else you hold, and the table, your own standing and the cards beside them all follow it. Five more base scoring bugs are fixed, and like yesterday's these do move numbers. Reclamation Algorithm is called by its name across the site instead of Sandbox.

  • NewRank the leaderboard by any item you hold. The Rank by picker searches everything anyone is holding and shows each item's icon and how many players hold it; the page keeps its shape whichever ranking you choose.
  • NewAn item ranking is a link you can share, and a player you search for keeps their true rank rather than being renumbered inside your search.
  • ImprovedOptimizing a single base room no longer re-crews the rooms outside it or changes a factory's recipe behind your back. Rooms outside the scope are held as they are and scored that way.
  • ImprovedReclamation Algorithm is named as such across the site, rather than Sandbox. Where a label has to be short it reads RA.
  • FixedA rotation's shifts were priced against the operators you have seated now rather than the ones the shift recommends, so any skill that depends on who else is deployed read as inactive in every shift while the stationed view counted it.
  • FixedOn a gold-starved base Proviso takes the lower-level trading post, where her bonus on small orders pays on every order the post draws.
  • FixedAn operator reserved for the Office or the Reception Room was held out of every rotation and then never actually seated there.
  • FixedA spare Control Center seat now goes to a base-wide morale bonus first, HR or training speed next, and clue speed last whatever its size. Clue speed was counted at triple weight and beat everything.
  • FixedTeams built around a capacity bonus were cut before they were ever compared, because the shortlist ranked on speed alone and a capacity skill scores nothing there.
  • FixedTapping your nickname in the account menu left the menu sitting open over the page. It closes now, and the entry can be reached with the arrow keys.
  • FixedA row in your tier lists squeezed its own title down to a single letter on a phone and spilled its badge across the actions button. The row wraps below that width now.
Open the leaderboard
١٩ سبتمبر ٢٠٢٦

New: API docs, and more accurate base scoring

Every route of the API is now documented at /docs. Three scoring bugs in the base are fixed, and unlike this morning's update these ones do move numbers: two trading posts were crewed one after the other against a single gold supply, two mirror skills read five times the room they sit in, and a shift that rested an operator still claimed his facility bonus. 58 outfits the store sells at 15 Originium Prime were priced at 18.

  • NewEvery route of the API is documented at /docs, and the document itself is at /api/openapi.json: 166 paths and 183 operations. Both sit outside the rate limiter, so reading the docs costs you none of your request budget.
  • ImprovedPull targets in the release planner fold away, so a banner row can be read without its full list of goals.
  • ImprovedSkin previews in the release planner are sized to match the rest of the site, and the note explaining where auto-translated names come from moved into the toggle's tooltip.
  • FixedTwo trading posts were crewed one after the other against a single gold supply, so the first took the strongest squad and the second was left selling bars nobody was making. They are crewed as a pair now, judged on what the pair actually earns. On one measured account that is 42.9k LMD a day against 39.5k.
  • FixedWaai Fu's Cooperative Will and Snowsant's Heavenly Reward read five times the room they sit in and so always hit their own cap. They now pay per full step of what their roommates' own skills provide. One room the game shows at 72 was being read as 77.
  • FixedA shift that rests an operator no longer claims the facility bonus that operator provides, so a rotation is priced against the operators actually seated in it.
  • Fixed58 outfits the store sells at 15 Originium Prime were priced at 18, so a plan that picked several of them overstated its cost by 3 each. Outfit prices now match the wiki on 484 of 488.
  • FixedAngelina's the Mellow Wish no longer renders her Elite 2 art with a flat sheet across the eyes and mouth.
  • FixedThe release note panel no longer cuts a line of text in half on a phone, and it shows a shadow at its edge while there is more to scroll to.
  • FixedA banner row in the pull planner printed its start date twice on the same line.
  • FixedIn the release planner, the event list and the detail panel beside it scroll on their own instead of moving the whole page, and the list now runs to the bottom of the screen rather than stopping short.
١٩ سبتمبر ٢٠٢٦

Fixed: Base planning and upgrade advice

The Base Optimizer now plans with the same economy the Score tab grades you on, so the staffing it shows is the staffing you are scored against. Trading posts are valued at their own level and crewed by what they actually earn. The Operators below milestone card lists only operators you have really invested in, so the gain it advertises is one you can reach. No score, breakdown or weight has moved.

  • ImprovedThe Base Optimizer and the Score tab now solve the same base, so the plan you are shown is the plan you are graded on. It seats combinations the planner used to miss.
  • ImprovedPromotion, potential and mastery badges on the roster are readable on the light theme again, and no longer sit on top of the module icons beside them.
  • ImprovedThe language picker is in two places instead of three, and the header now shows which language you are reading rather than a globe.
  • ImprovedIn the Account Optimizer, EXP and LMD each read the same way: what is needed, what is short, and what you hold.
  • FixedA trading post is valued at its own level. A level 2 post standing next to a level 3 one made both of them count as level 2, which understated the order limit and order rarity of the better room.
  • FixedA trading post's crew is chosen by what the post actually earns beside the factories feeding it. A gold-starved base cannot sell bonus bars, so the squad that earns more per bar wins there, while the bonus-bar squad still wins when supply is spare.
  • FixedThe Control Center no longer seats an operator for a clue, HR or training bonus that a stronger operator already sitting there covers.
  • FixedOperators below milestone listed operators you had never promoted or levelled, and priced them as though you had. One section advertised a gain of 25.2 where only 13.8 was available. Your score, its breakdown and every weight are unchanged.
  • FixedPage titles no longer collapse into a column of single letters on a phone, on the Stages page and anywhere else a heading shares a row with a counter.
  • FixedRoster cards show an operator's alternate name in full instead of cutting off its top.
  • FixedIn the translation editor, the message key no longer breaks into single characters on a phone, and turning a page returns you to the top of the list.
  • FixedThe release note panel gets a real share of the screen on a phone rather than whatever was left over.
١٨ سبتمبر ٢٠٢٦

Improved: Readability and pull planner

The roster fits more operators per row at every width, and its promotion, potential and mastery badges are legible on the light theme again. The pull planner's goals say what they measure, its currencies carry the game's own icons, and setting a potential no longer stalls before the numbers move. Margins and page headings are now shared across the site. Korean, Japanese and Chinese render in a matching typeface throughout, labels that used to break mid-word hold together, and the translation editor now explains a message's plural forms and shows what changed when its English moves.

  • ImprovedThe roster fits more operators per row at every width, and three per row on any phone rather than two on some and three on others.
  • ImprovedOrundum, Originite Prime, permits and certificates carry their own icons in the pull planner, and its smallest labels have been enlarged.
  • ImprovedThe pull planner's goals say what they measure: a specific rate-up, any rate-up, six copies of one. On a banner with more than two rate-ups the old wording claimed something the estimate never covered.
  • ImprovedThe Spark and Guarantee buttons ask for what you actually have to spend, with the banner's own free pulls already subtracted.
  • ImprovedMargins, page headings and the wording for players are consistent across the site; the leaderboard, search and profiles all say 'players' now.
  • ImprovedWhen a message's English is edited, its translation now shows the old and new wording word by word, instead of only being marked out of date.
  • ImprovedThe translation editor explains a message's placeholders: which plural forms your language needs, which numbers each one covers, and the English wording for each.
  • FixedPromotion ranks, potential ranks and mastery badges were nearly invisible on the light theme. They are legible again, and larger on phones.
  • FixedStepping an operator's potential in the pull planner no longer stalls for about a second before the numbers move.
  • FixedA banner's Clear button now clears the operators picked on it as well as the pulls, and a banner with no art of its own no longer borrows an unrelated event's picture or hides half its rate-up operators.
  • FixedProfile, settings and tier-list pages no longer scroll sideways by a few pixels on a phone.
  • FixedKorean, Japanese and Chinese fell back to a mismatched typeface in small headings, and carried letter-spacing meant for the Latin alphabet that pushed the characters apart.
  • FixedThe appearance switch's labels no longer break mid-word in a language whose word for 'Dark' is wider than the button.
  • FixedThe leaderboard's Top movers heading no longer runs into the column label beside it when it is translated into something longer.
Open the pull planner
١٧ سبتمبر ٢٠٢٦

Latin names for CN-only operators

Operators that have not reached the global server yet now show under the Latin-script name the game gives them, so 予愿安洁莉娜 reads as Angelina the Mellow Wish. It is an appearance setting, on by default, and search finds these operators by either name.

  • NewAppearance setting: show Latin names for CN-only operators. Applies to the operator list, operator pages, the planner and the search palette.
  • ImprovedThe search palette now includes CN-only operators and matches their Latin name as strongly as any other name.
Open appearance settings
١٧ سبتمبر ٢٠٢٦

Integrated Strategies regrade

A bug in how Integrated Strategies runs were scored has been found and fixed. Every account has been regraded with the corrected scoring, so your Roguelike subscore, composite score and grade may differ from what you saw before.

  • FixedIntegrated Strategies scoring counted some runs incorrectly; the scoring is now correct.
  • FixedAll users have been regraded. Grades and leaderboard positions have been recomputed from the corrected scores.
See the leaderboard
١٧ سبتمبر ٢٠٢٦

Pull planner

The planner's Pulls tab is live. It holds one ledger of your rolls across every upcoming banner, prices each goal against the pity you will actually be carrying when that banner lands, and shows what committing early to one banner costs you at the next. Login, roster and settings fixes from Discord feedback ship alongside it.

  • NewAdded a pull planner: budget one pool of rolls across upcoming banners and see which goals you can actually afford.
  • NewPull odds are computed exactly, and cover every guarantee the game ships: soft and hard pity, rate-up guarantees, and the Limited spark.
  • NewRosters can be sorted by investment, scoring each operator against its own ceiling rather than against the roster.
  • NewSigning in now asks whether to keep your game credentials with a "Keep me synced" choice, and declining deletes anything an earlier sign-in stored.
  • ImprovedSettings now has a single Account section in place of separate Profile and Account & data panels.
  • ImprovedPlanner events read as their in-game names instead of raw tags, a banner matched only by date says so, and the calendar keeps its month header and legend in view while you scroll.
  • FixedFirst sign-in no longer fails with "Failed to fetch user data", and signing in on mobile no longer signs you straight back out.
  • FixedThe roster's view mode and your chosen profile tab stay where you left them.
  • FixedRemoved the leaderboard's Skins sort, which ranked every player at 0.0%.
Open the pull planner
١٦ سبتمبر ٢٠٢٦

Release & event planner

A new release and event planner forecasts when upcoming operators, events, and skins arrive on the global server, so you can plan your pulls ahead of time. Translations have also started rolling out.

  • NewAdded release & event planner feature.
  • NewAdded translation support.
  • ImprovedImproved/fixed base optimizer (daily LMD, control center, perception).
  • ImprovedImproved dynamic illustration.
  • FixedWorkflow and security fixes.
Open the planner
١٠ سبتمبر ٢٠٢٦

Build statistics

Based on community statistics, operators now display what users build for masteries and modules. More bug fixes and grading have been improved.

  • NewAdded changelog notifications.
  • NewAdded build statistics.
  • NewDisplay breakpoints and percentages for mastery/module levels.
  • ImprovedOperator skills/modules default to what is most used.
  • ImprovedOperator grades were computed from the wrong baseline. Scores across the roster have shifted.
  • FixedProfile rosters no longer play E2 dynamic art over an operator who has not reached E2.
  • FixedCheck-in dates and Reclamation Algorithm scoring.
Browse operators