Vigil

★★★★★★|Tactician Vanguard
VanguardRangedSiracusa

Operator Information

This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements

Place of Birth
Siracusa
Race
Lupo
Gender
Male
Height
174cm
Artist
hou

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level90 / 90
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth1,755
DefenseDefense179
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time70 sec
Attack PowerAttack Power572
Attack IntervalAttack Interval1.00 sec
BlockBlock1
DP CostDP Cost17

Tags

DP-RecoveryCrowd-Control

Attack Range

No range data available.

La Punciuta

La Punciuta

TACX

The shoe-shiner trembles as he enters the Bellone famiglia parlor. He trembles not because this is Bellone territory. He had shined Bernardo's shoes for thirty years, and the man always respected those who respected him. The last time he had stepped into this parlor, it was so that he could offer Bernardo the chance to name his son. His fear comes from the fact that the one sitting here today is not Bernardo, but his son, Leontuzzo. He has not heard much about the Bellone heir. All he knew was that the young master had never come to him for a shoe shining. 'My father isn't here at the moment, but you can trust me as you trusted him.' His words calm him a bit, allowing the shoe-shiner to explain why he had no choice but to come: His son leads a decent, honorable life, and fell in love with a lady from Columbia. However, that lady was also being pursued by a maniac who didn't take kindly to a rival. Three nights ago, his son was cornered by that maniac and beaten within an inch of his life. He'd sought aid from the courts, but the man belonged to a Columbian famiglia, and his lawyers were easily able to secure a 'not guilty.' 'When I was leaving the courtroom, he stepped in front of me and shoved two banknotes into my pocket. He laughed as he told me it was for my son's medical fees. I...' The shoe-shiner went on, tears streaming from his wizened eyes. Leontuzzo listens in silence. He knows that if his father were here, he would surely give the old man a pat on the shoulder, acknowledge his suffering, then provide a solution to this. A humane way. Generally speaking, these things could only be resolved with bloodshed. But that was not how he does things. 'What is it you wish for, signor?' 'I have no requests, Don Leontuzzo, other than justice for my boy.' 'Justice. Am I to understand that you want this man to feel the same pain your son did?' 'That's right. Nothing more.' Leontuzzo snaps his fingers, and a red-headed young man steps out from a door to the side. 'Demetri, go investigate the gang behind that guy first.' 'Easy enough, but what comes next?' 'Next... If I'm not mistaken, those Columbian gangs want to sidestep us and cozy up to the local government. Then let's propose sending local 'talents' to the Columbian frontier. Hopefully, every famiglia will enthusiastically agree. Let them send off a few stronzi who should have been exiled long ago.' The red-headed youth snaps his fingers. 'So we'll ship this guy off too?' 'Exactly.' 'Capisco.' With that final declaration, the man leaves the room. Leontuzzo turns towards the astonished shoe-shiner. 'This is the justice I can give you. Are you satisfied with it, signor?' The shoe-shiner quickly catches on, and his gaze turns from astonishment to gratitude. 'Take this.' 'This is...' 'My pistola. Place it by your shoe-shiner, and nobody will cause you trouble.' 'But—' 'Don't worry. I barely use it. Whenever you feel like you can sleep easy again, just give it back to the guard downstairs.'

Level 3 Stats
HP:+180
ATK:+30
DEF:+25
Trait Changes
Base Trait
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Changes
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Talent Changes
Base Talent
Leader of the Wolfpack: Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Changes
Leader of the Wolfpack: Can summon a Wolfpack initially consisting of 23 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1+1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)damage; each 'Wolf Shadow' lost gives the Wolfpack 50% Physical Dodge for 10 seconds)
Base Talent
Leader of the Wolfpack: Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Changes
Leader of the Wolfpack: CanGains summon+1 a'Wolf WolfpackShadow' initiallyevery consisting25s (up to a maximum of 23). For each 'Wolf Shadows'Shadow' atpresent, the TacticalWolfpack Pointgains to+1 assistBlock, inand combat;each Theattack numberinflicts an additional instance of 'Wolfdamage; Shadows'when increasesmore bythan 1 every'Wolf 25Shadow' secondsis (uppresent, toeach atime maximumupon oftaking 3;lethal eachdamage, 'Wolfloses Shadow'1 increases'Wolf theShadow' Wolfpack'sbut Blockfully byrestores 1HP, and causes itsthe attacksWolfpack togains deal50% anPhysical additionalDodge instancefor of10 damage)seconds.

Leader of the Wolfpack

Module
Base Talent
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Changes
CanGains summon+1 a'Wolf WolfpackShadow' initiallyevery consisting25s (up to a maximum of 23). For each 'Wolf Shadows'Shadow' atpresent, the TacticalWolfpack Pointgains to+1 assistBlock, inand combat;each Theattack numberinflicts an additional instance of 'Wolfdamage; Shadows'when increasesmore bythan 1 every'Wolf 25Shadow' secondsis (uppresent, toeach atime maximumupon oftaking 3;lethal eachdamage, 'Wolfloses Shadow'1 increases'Wolf theShadow' Wolfpack'sbut Blockfully byrestores 1HP, and causes itsthe attacksWolfpack togains deal50% anPhysical additionalDodge instancefor of10 damage)seconds.

Wolven Nature

Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack
Don Diplomacy
Elite 0

Don Diplomacy

Reception Room

Elite 0 · Lv 1

When this Operator is assigned to the Reception Room, Clue search speed increases by 25%
New City Trade
Elite 2

New City Trade

Trading Post

Elite 2 · Lv 1

When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40%
Wolfpack

Wolfpack

Melee

Can only be deployed within the summoner's Attack Range

HealthHealth1,100
DefenseDefense317
Arts ResistanceArts Resistance20
Redeploy TimeRedeploy Time10 sec
Attack PowerAttack Power371
Attack IntervalAttack Interval1.27 sec
BlockBlock0
DP CostDP Cost0
Talents
Leader of the Wolfpack: Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.
Wolven Nature: Ignores 200 (+25) DEF when attacking a blocked target