Silence the Paradigmatic

★★★★★★|Abjurer Supporter
SupporterRangedColumbia

Operator Information

Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)

Place of Birth
Columbia
Race
Liberi
Gender
Female
Height
154cm
Artist
九日九号

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level90 / 90
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth2,277
DefenseDefense184
Arts ResistanceArts Resistance25
Redeploy TimeRedeploy Time80 sec
Attack PowerAttack Power592
Attack IntervalAttack Interval1.60 sec
BlockBlock1
DP CostDP Cost15

Tags

SupportSurvivalHealing

Attack Range

No range data available.

Hard to Keep Awake

Hard to Keep Awake

BLSX

In front of her is her new office. Two guards from Defense flank her while carrying her luggage, as is standard for a VIP escort. Yes. Now, she too is a Very Important Person. It's on the floor directly below Control's, sprawling with all manner of administrative and executive offices. Not that she's at all a stranger to this place, but today, it suddenly hits her that the AC is a little chilly, that her shoes are very loud against the floor, and that the looks the others give her... are harshly incisive. She involuntarily lets out a sigh. From behind, one of the Defense employees looks at her and sees someone who began worrying for the future of Rhine Lab the moment she assumed her post, and he can't help but feel a level of respect for her. At that precise moment, his terminal rings. It's a notice; he quietly says a few words in response and hangs up. 'What's going on?' 'It's nothing. Apparently someone sent something through Engineering's lines. My colleagues are tracing it down; no need for you to worry.' In short order, they arrive at the office. The Defense personnel spend a few seconds operating the door like second nature, then give her the universal handsign for 'go ahead.' 'Authenticated. Welcome, Components Control Executive Consultant Olivia Silence.' She opens the door and enters. The Defense personnel place her luggage on the coffee table, then take their leave at her nod. She surveys her surroundings. A large, standard office, so empty that Ifrit could misbehave all she wants in here, with room to spare. Before she can let out an even deeper sigh, the door behind her opens then shuts again with no warning. 'Was there anything el—' She's suddenly compelled to swallow what she was saying, for her visitor is not a person, but— 'A Meeboo?!' Yes, in front of her, without a doubt, sits one of Mayer's proud works. It's carrying a bag on its back, containing a pouch of coffee beans, a mug, and an accompanying letter. She opens it. It's Mayer's handwriting. 'Boy have I been wondering what kind of gift to get you. Joyce told me she was gonna go for coffee beans, and eureka! So I remodeled one of my Meeboos a little. 'You left while I was still working on it, and I was gonna mail it to you, but then Components Control said you'd already had a mountain in your inbox, and just the ETA on inspection was half a month, and I'm not waiting that long, so I borrowed Engineering's lines a little.' There's a knock at the door. Dammit, thinks Silence. If they find this Meeboo— She lifts her head and sees it jump onto her new desk and, through a series of elaborate transformations, morph into a coffee machine. The same Defense employee as before enters apologetically. 'Sorry, Ms. Silence, whatever was sent through the pipeline apparently arrived here. Is there anything in your office that, uh, can I ask what— 'It's just a coffee machine,' Silence replies, shooting from the hip. 'But...' 'It was a gift from my friend to celebrate my promotion. Is something the matter?' Silence says, picking up the beans and pouring them into the Meeboo, before attempting to pour herself a practiced cup of coffee—er, it should be this button, she imagines? Oh, wonderful, she got it right. 'Understood. As long as there's nothing out of the ordinary. Excuse me.' Suspicious no longer, the Defense employee turns and leaves. She lets out a third sigh, this time of relief. Hm. Right, the letter kept going. 'I already told you at the farewell, but you know, might as well tell you one more time. Congrats on the promotion, Silence! I promise I'll swing by next time I'm back at HQ!' She feels herself relax a little. Some things have changed, that much is true, but other things feel like they'll never change at all. And with this coffee machine around, she shouldn't having trouble staying awake, at least.

Level 3 Stats
HP:+150
ATK:+70
Trait Changes
Base Trait
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
Changes
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75%100% of ATK)
Talent Changes
Base Talent
Plumes of Plenty: Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Changes
Plumes of Plenty: Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%)7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Base Talent
Plumes of Plenty: Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Changes
Plumes of Plenty: Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6%8% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators

Silent Sentinel

Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)

Plumes of Plenty

Module
Base Talent
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Changes
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5%7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Phone's Always Ringing
Elite 0

Phone's Always Ringing

Office

Elite 0 · Lv 1

When this Operator is assigned to the HR Office, HR contacting speed +40%
Rhine Tech γ
Elite 2

Rhine Tech γ

Factory

Elite 2 · Lv 1 · Gold, Exp, Diamond

When this Operator is assigned to a Factory, productivity +30%
Night Banisher

Night Banisher

Melee/Ranged

Cannot be attacked

HealthHealth1,000
DefenseDefense0
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time5 sec
Attack PowerAttack Power0
Attack IntervalAttack Interval1.00 sec
BlockBlock0
DP CostDP Cost0
Talents
Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)