

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.
No range data available.
'Is this going to be strong enough?' The Engineering operator looks at the 'operator' standing directly opposite with a confused expression. 'I'm not sure... It would be enough where we're from.' 'If your leg gets caught in it, it usually takes some work to break out.' Frost adjusts her 'Welcome Mat' as she explains to the Engineering operator how the trap works. 'But just this little force definitely doesn't have enough bite to it.' 'Forget Arts. With this little strength, most Terran could break free without much effort. Even I could.' 'Look at the equipment you're using, though. It's so advanced. Like your comms. It's amazing! You don't need any Originium to power it, and it's tiny!' The Engineering operator prods Tina's communications equipment with fascination. 'Especially this solar panel! How did you make it so small? I never saw technology like this back in Columbia. It's amazing.' 'Anyway, it might take some time to modify the equipment. You can come check on us if that sounds like your thing.' 'Oh, right. I need a hunting bow. Can I apply for that here?' 'A hunting bow?' A few hours later, the Engineering operator finds herself even more perplexed when Tina tries her best to draw a Sarkaz military-grade bowstring. Their military prowess and combat techniques are extremely professional, and their equipment and tactics are beyond cutting-edge, but their physical qualities are comparatively lacking. Where are they from? Is it because their physiques are so imperfect that they have to make up for it with technology? Out of respect for everyone involved, however, the Engineering operator decides against pressing further, instead opting to keep her questions to herself.
Elite 0 · Lv 1
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hourElite 2 · Lv 1 · Building, Evolve, Skill, Asc
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%Cannot be attacked; cannot be deployed on tiles where enemies are already present