myrtle.moe

Frost

★★★★★|Trapmaster Specialist
SpecialistRanged

Operator Information

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Place of Birth
Unknown
Race
Unknown
Gender
Female
Height
172 cm
Artist
Ubisoft

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level80 / 80
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth1,559
DefenseDefense182
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time70 sec
Attack PowerAttack Power616
Attack IntervalAttack Interval0.87 sec
BlockBlock1
DP CostDP Cost11

Tags

SummonCrowd-Control

Attack Range

No range data available.

Metallic Spring Loaded Trap

Metallic Spring Loaded Trap

TRPY

'Is this going to be strong enough?' The Engineering operator looks at the 'operator' standing directly opposite with a confused expression. 'I'm not sure... It would be enough where we're from.' 'If your leg gets caught in it, it usually takes some work to break out.' Frost adjusts her 'Welcome Mat' as she explains to the Engineering operator how the trap works. 'But just this little force definitely doesn't have enough bite to it.' 'Forget Arts. With this little strength, most Terran could break free without much effort. Even I could.' 'Look at the equipment you're using, though. It's so advanced. Like your comms. It's amazing! You don't need any Originium to power it, and it's tiny!' The Engineering operator prods Tina's communications equipment with fascination. 'Especially this solar panel! How did you make it so small? I never saw technology like this back in Columbia. It's amazing.' 'Anyway, it might take some time to modify the equipment. You can come check on us if that sounds like your thing.' 'Oh, right. I need a hunting bow. Can I apply for that here?' 'A hunting bow?' A few hours later, the Engineering operator finds herself even more perplexed when Tina tries her best to draw a Sarkaz military-grade bowstring. Their military prowess and combat techniques are extremely professional, and their equipment and tactics are beyond cutting-edge, but their physical qualities are comparatively lacking. Where are they from? Is it because their physiques are so imperfect that they have to make up for it with technology? Out of respect for everyone involved, however, the Engineering operator decides against pressing further, instead opting to keep her questions to herself.

Level 3 Stats
ATK:+47
DEF:+25
Trait Changes
Base Trait
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Changes
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Has 20% chance to deploy a trap that deals double damage
Talent Changes
Base Talent
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Changes
Can deploy up to 10 (+2)8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effecteffect; Frost and Welcome Mats ignore 120 DEF
Base Talent
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Changes
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effecteffect; Frost and Welcome Mats ignore 120 DEF

Welcome Mat

Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Team Rainbow
Elite 0

Team Rainbow

Control Center

Elite 0 · Lv 1

When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Mechanical Engineering
Elite 2

Mechanical Engineering

Workshop

Elite 2 · Lv 1 · Building, Evolve, Skill, Asc

When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%
Welcome Mat

Welcome Mat

Melee

Cannot be attacked; cannot be deployed on tiles where enemies are already present

HealthHealth1,000
DefenseDefense0
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time5 sec
Attack PowerAttack Power100
Attack IntervalAttack Interval1.00 sec
BlockBlock0
DP CostDP Cost3