myrtle.moe

Windflit

★★★★★|Artificer Supporter
SupporterMeleeColumbia

Operator Information

Blocks 2 enemies; Can use in battles

Place of Birth
Columbia
Race
Perro
Gender
Male
Height
180cm
Artist
nineo

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level80 / 80
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth2,600
DefenseDefense465
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time70 sec
Attack PowerAttack Power653
Attack IntervalAttack Interval1.50 sec
BlockBlock2
DP CostDP Cost18

Tags

DPSSupport

Attack Range

No range data available.

'A Bright Idea Occurs'

'A Bright Idea Occurs'

CRAX

'Gantt, whatcha all alone for again? Still pissed about them folks?' 'They're from his high school. Ain't happy their teach made him a student too. They just won't drop it—it's driving me insane.' 'Their leader was the last president, right? Put in some rule about only taking students from good families, and kept nitpicking Gantt for his background. Screwed with us so bad we couldn't even study properly? We ended up kicking him out, didn't we? The teacher was so happy his tail was on overdrive the next few days, not that he'd say. 'C'mon, Gantt, no more eatin' alone. We'll eat with you. You missed it, but we kicked their butts up and down the field today. Scared 'em shitless!' 'Just smiled, didn't you, Gantt? Knew that'd cheer you up. No need to hide next time they come mess with you—they'll have to go through us!' 'What? Stop the drill a sec, Gantt, I didn't catch that. You said you wanna treat us to three days meals? C'mon, man, you don't need to be treatin' us to food just for winnin' a game. Three whole days, even? What, you're seriously saying it's that valuable to you? Listen, how's about you check on my refits for me, and we cut it down to two days. Deal? 'Hold on, Gantt, you promised if I checked on your installations you'd write my report for me, and you never did! The teacher damn near plucked my feathers clean the day we had to turn it in! That's one meal you owe me! 'What, I cut class thirteen times and you had to sign me in each time, that's why you dropped the report?' 'Well, then, here's bad news for everyone! We figured for last month's applications we just had to pull the ole' man's heartstrings, get a little more funding, right? But Gantt couldn't pull it off, so that's one less Ultimate Frisbee, isn't it?' 'The ole' man says he's immune to Gantt waggin' his tail now? Dang, that's bad—gah, where happened to the lights? Was it the breakers?' 'What's that smell?' 'Gantt! Your installation's on fire!' ...... 'It's out! And I say firefighting's worth at least two meals!' 'Quit apologizin', whatcha sorry for? This place is blowin' up daily, just treat us twice and we're good!' 'Do any other teams deal in food and reports and frisbees like we do? Didn't you come up with this too, Gantt? 'Alright, I get it, the idea of money changing hands between us doesn't sit with you. Relax, okay? Adding some cash to the equation wouldn't change a thing, y'know. But it's fine, yeah? Whatever you're comfortable with. 'So, then, like we said, you check on my equipment here, and I compensate you with—a month of food, two maintenance checkups, a report, and three rounds of Ultimate Frisbee?! Hold on, lemme check my math! 'Huh, what, what? What're you patting my shoulder all serious for? 'You'd still help me without any compensation? And that goes for the entire team? No matter when? 'Because we're the first pile of friends you ever made? Well, hell! You for real, Gantt?' '...Hold on, who counts their friends in 'piles,' huh? Hahaha! Come on, let's go get ourselves some grub!'

Level 3 Stats
HP:+300
ATK:+48
Trait Changes
Base Trait
Blocks 2 enemies; Can use in battles
Changes
Blocks 2 enemies; Can use in battles
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Talent Changes
Base Talent
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
Changes
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17%+20% ATK (+2%) (lasts 30 seconds)
Base Talent
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
Changes
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17%+22% ATK (+2%) (lasts 30 seconds)
Base Talent
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
Changes
Carries 3 Reliable Batteries thatCan only takebe effectequipped onto CastersCaster and Supporters (max 2 deployed atSupporter once).Operators; Equippedequipped units gain +17%+20% ATK (+2%) (lasts 30 seconds)
Base Talent
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
Changes
Carries 3 Reliable Batteries thatCan only takebe effectequipped onto CastersCaster and Supporters (max 2 deployed atSupporter once).Operators; Equippedequipped units gain +17% ATK+22% (+2%) ATK (lasts 30 seconds)

Forward Together

Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +15% ATK (lasts 30 seconds)
Required Course
Elite 0

Required Course

Workshop

Elite 0 · Lv 1 · Evolve

When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Automation α
Elite 2

Automation α

Factory

Elite 2 · Lv 1 · Gold, Exp, Diamond

When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5%
Reliable Battery

Reliable Battery

Melee/Ranged

Cannot be attacked

HealthHealth100
DefenseDefense0
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time15 sec
Attack PowerAttack Power100
Attack IntervalAttack Interval1.00 sec
BlockBlock0
DP CostDP Cost5
Talents
Forward Together: Can only be equipped to Caster and Supporter Operators; equipped units gain +17% (+2%) ATK (lasts 30 seconds)