myrtle.moe

Iana

★★★★★|Dollkeeper Specialist
SpecialistMelee

Operator Information

Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds

Place of Birth
Undisclosed
Race
Undisclosed
Gender
Female
Height
157cm
Artist
Ubisoft

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level80 / 80
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth2,436
DefenseDefense361
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time70 sec
Attack PowerAttack Power823
Attack IntervalAttack Interval1.20 sec
BlockBlock2
DP CostDP Cost15

Tags

DebuffFast-Redeploy

Attack Range

No range data available.

'Distant and Less Familiar World'

'Distant and Less Familiar World'

PUMX

'Commence voice recording. Rhodes Island, Team Rainbow, codename: Iana. Internal team comms, confidential. 'Uh, X days since the transfer incident—I'll fill that in once I get back to base—and 41 days since beginning experiments in Sargon. 'While sun was up, retrieved all cameras we deployed on the first day. Currently loading obtained images into terminals. Terminals here can only do wired connections to the server, and the server in my car isn't powerful enough to handle my processing needs, so any specific analysis needs to wait until I get back to base. 'I brought along my eyes and brain too, so while it's loading I've been going through these photos manually since sunup. That way I can at least get some preliminary hypotheses going, and can to some extent inspect and verify the results we've previously observed elsewhere. 'The Columbians—I mean, Terran Columbians—recently launched an experimental device that's likely a high-energy particle beam. Opened a hole in the sky. 'The sky is fake' will probably end up as common sense and popular opinion. 'Meanwhile, our own experiment seems likely to help infer the coherence and uniformity of this false sky. 'Just examining the photos with the naked eye, the stars demonstrate clear discontinuities between different times and regions. Far worse than what the literature describes. Conclusion waiting on main server analysis, but I estimate it won't be too far from my first instinct. 'This implies the sky <i>has no coherence whatsoever,</i> and is essentially more of a regional projection originating from outside. I have a few other conjectures as well. 'That said, I still have confidence in the terrestrial planet hypothesis—ordinary optical surveys support this. While most locals may not be able to give a full justification, universally they have an awareness—they've likely never seen the sea their whole lives, but they know the land beneath them is actually round. 'The people here understand wireless technology, but their signals seem unable to reach this planet's ionosphere. Their alternative is a sort of linked relay: ultra-high bandwidth, energy cost practically negligible. But it appears that because of this, they've never tried to use medium-wave signals for long-range wireless communication. I can't tell just from the literature whether the issue is with the D or F layer—of course, this assumes Terra has atmospheric and sunlight conditions comparable to Earth. I personally think this is extremely likely. 'Their technology, the way it shifts, and the root of its development may seem completely unlike ours, but counterintuitively there are similarities too. '...... 'Actually, I replicated Karl Jansky's experiment here. Nobody seems to have thought of it, so it fell to me to do it for them. Couldn't help myself, sorry. 'These local Terrans don't know where we merry few came from, but their curiosity in the world outside this planetarium is growing as I speak. 'And I want to help them. I want to be one of the explorers. 'I've always wanted to, no matter where. '...... 'Alright, let's see what signals the antenna's picking up... 'Huh? 'This intensity, this... period... 'What is this?'

Level 3 Stats
ATK:+65
DEF:+40
Trait Changes
Base Trait
Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds
Changes
Does not retreat uponInstead receivingof lethalretreating damage,when insteaddefeated, swapsswitch to a (Substitute has 0 Block). SwapsBlock, backbut toATK theis originalincreased) afterfor 20 seconds before switching back to the original
Talent Changes
Base Talent
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%) Fragile to the attacker and removes the attacker's Invisibility for 8s, and immediately switches to a
Changes
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%)28% Fragile to the attacker and removesnullifies the attacker's Invisibility for 8s,10s, and immediately switches to a
Base Talent
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%) Fragile to the attacker and removes the attacker's Invisibility for 8s, and immediately switches to a
Changes
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%)30%(+2%) Fragile to the attacker and removesnullifies the attacker's Invisibility for 8s,10s, and immediately switches to a

Gemini Replicator

When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 20% Fragile to the attacker and nullifies the attacker's Invisibility for 8s, and immediately switches to a
Tactic Guidance: Offense
Elite 0

Tactic Guidance: Offense

Training Room

Elite 0 · Lv 1 · Pioneer, Warrior, Tank, Sniper, Caster, Medic, Support, Special

When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Attacking Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)
Intel Expert
Elite 2

Intel Expert

Reception Room

Elite 2 · Lv 1

When this Operator is assigned to the Reception Room, increases Clue search speed by 5%, with an additional 5% for every 1 Intelligence Reserve