myrtle.moe

Horn

★★★★★★|Fortress Defender
DefenderMeleeVictoria

Operator Information

When not blocking enemies, prioritizes dealing ranged AoE Physical damage

Place of Birth
Victoria
Race
Lupo
Gender
Female
Height
168cm
Artist
m9nokuro

Adjust to see how stats change at different levels, promotions, potentials, modules, and trust.

Promotion:
Level90 / 90
Trust100%
Potential
Module
Module Level

Combat Stats

HealthHealth3,367
DefenseDefense620
Arts ResistanceArts Resistance0
Redeploy TimeRedeploy Time70 sec
Attack PowerAttack Power1,126
Attack IntervalAttack Interval2.80 sec
BlockBlock3
DP CostDP Cost28

Tags

DPSDefense

Attack Range

No range data available.

Old Clothes, New Days

Old Clothes, New Days

FORY

When Horn arrives at that modest Highbury pub, it's already packed. Over a dozen people's heads, Bagpipe waves vigorously to her, jostling half her pint out of the glass before she even makes it all the way over. Once she does, Bagpipe pushes it into Horn's hands, turns, orders a new one, and pours that one straight down the hatch. Her face is ruddy red and altogether sweaty. She's been helping out no small amount here, Horn can tell. 'Y'know Robben? This is his relative, proper handy, you can just smell the fresh grain off the tipple he brews. Makes you feel all warm inside,' Bagpipe says glowingly. 'C'mon, Leader, try some.' Horn stares down at the mellow golden liquid. Just as warm as every other color in this bar. Londinium's past the worst of scarcity, but the workers still use curtains and tablecloths from their own homes to decorate this place out of sheer habit. The pub reopening means a lot to the neighborhood. Real proof that they have their livelihoods back, and a place to drop by after clock-out too. Once the music starts up, Bagpipe tugs a dumbstruck Horn to come along. Bagpipe's kilt is long and flowing and gorgeous as she spins, aglow like a daffodil, like the paraffin lamp by your bedside. It makes Horn conscious of how she's not in uniform either. Her white pencil skirt was rummaged out of her old wardrobe from her academy days. Still fits, but she feels so strange in it. Like two empty hands missing their sword and shield. 'Leader, move your body a bit! No one's goin' tae laugh at ye.' Bagpipe thinks she's embarrassed. 'Look, just follow ma rhythm now, it isnae hard at all!' <i>What rhythm?</i> Horn can't help but crack up at that. If skipping to the beat were a class, Fiona Young'd be losing every last mark. Returning to the counter, Horn once again picks up the pintglass Bagpipe got her, and in one fell swoop, downs it. 'Tastes wonderful,' she grins. 'To Robben.' 'To Robben,' Bagpipe echoes. 'And to Abigail, and to Henderson, and to Gwen...' Horn sets the empty glass down. 'Gwen. Hah. What was it, that ale? The one Cello loved more than anything in the whole wide land?' By the time they leave the bar, Horn's walking on much slower legs. With a gust of the evening wind, she makes her way to the curbside, and stoops down low. 'Leader? Och, go on, chuck it up. You'll feel better for it.' Horn shakes her head, but her shoulders are tensing up anyway. Picking up on something silent, Bagpipe lifts her hand away before it can land on Horn's back, and opts to places it on her shoulder instead. Horn finally raises her head again. Quite unlike Bagpipe would've imagined, her mouth curls up, and her eyes are aglitter. 'Bagpipe, they came out with my test results. My wounds are more or less recovered, and I didn't get Oripathy.' Bagpipe grins back. She lifts Horn up, and the two amble together down the still and quiet street. 'We're so lucky, you and I,' Bagpipe says. 'Yeah.' Drawing a deep breath, Horn looks out at the faraway city walls, and the warm lights above it that faintly swim into view. 'So lucky.'

Level 3 Stats
HP:+350
ATK:+120
Trait Changes
Base Trait
When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Changes
When not blocking enemies, prioritizes dealing ranged AoEranged AOE Physical damage and ASPD +10
Talent Changes
Base Talent
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
Changes
ASPD +8, DEF+8%; Instead of retreating when defeated, recoverrecovers HP to max and gaingains -50% Max HP,HP; +21(+3)ASPD ASPD,buff andincreases +21%(+3%)to +22, and DEF buff increases to +22% (triggers once per deployment)
Base Talent
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
Changes
ASPD +8, DEF+8%; Instead of retreating when defeated, recoverrecovers HP to max and gaingains -50% Max HP,HP; +21(+3)ASPD ASPD,buff andincreases +21%(+3%)to +25 (+3), and DEF buff increases to +25% (+3%) (triggers once per deployment)

Military Fortress

When this unit is on the field, Defender Operators gain +20% ATK

Bloodbath

Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)
Military Engineering
Elite 0

Military Engineering

Workshop

Elite 0 · Lv 1 · Evolve

When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
DIY Incandescent Alloy
Elite 2

DIY Incandescent Alloy

Workshop

Elite 2 · Lv 1 · Evolve

When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%